Campaign 4 Plot
Hero to many. Enemy to some. When Thjazi Fang is marked for execution, various figures from across his remarkable life unite to uncover the truth behind his grim fate. In a land still suffering from the fallout of dead gods and living in the shadow of a tumultuous rebellion, these disparate people will come together across the fractured world of Aramán and connect in ways they never imagined. As hope and victory fade, a question hangs over Aramán. Without the Gods, what great deeds now fall to us? And who, or what, shall grab their crown for themselves?
Critical Role Campaign 4 aired on October 2nd, 2025.
Campaign 4 Episodes
1. The Fall of Thjazi Fang
A politically suspicious execution brings the friends, family, and enemies of noted war hero Thjazi Fang to the city of Dol-Makjar to celebrate a life well-adventured…
2. Broken Wing
The loved ones of Thjazi Fang must contend with the ramifications of his past plots and schemes still reverberating across Dol-Makjar and their own lives…
3. The Snipping of Shears
With the true source of the Candescent Creed's magic revealed and the search for Occtis pressing in from all sides, lines of trust must quickly be drawn amongst the allies…
4. Stone-Faced
The Houses of Royce and Davinos are attacked by the focused might and undead horror of House Tachonis, while the secrets Bolaire has kept for years tumble into the light…
5. Branching Paths
Decisions are made about how to keep Occtis safe from his family while the Soldiers embark on a hunt for friend and foe alike…
6. Knives and Thorns
Tyranny struggles with her crueler instincts as the Soldiers discover a safe haven for fairies that may hold clues about Cyd's whereabouts...
7. On the Scent
The Soldiers arrive in the Kingdom of Timmony, where local customs are bending against the religious influence of the Candescent Creed...
8. Fanged Revenge
A battle for vengeance ensues in Castle Sloke as the Soldiers face the traitorous Baron Casimir Gavendale and his new knights...
9. To the Hounds!
The search for Teor's brother Cyd continues as the Soldiers are guided by the Hounds of the King down a mysterious fey shortcut...
10. Blood for Blood
Deep in the hidden dungeon of Castle Delawney, the Soldiers must fight for their lives against the cruel allies of House Tachonis...
11. Make Merry
The Schemers reckon with the swift changes coming to Dol-Makjar while the Soldiers ponder stone, blood, and blade...
12. The Giant's Belt
The Seekers arrive in Riesingürtle, where they explore the city and parley with Lord Einfasen, the head of the mighty and intimidating House Einfasen...
13. Seeking Sanctuary
As the walls close in on the Seekers, they are forced to decide if Einfasen's castle is truly as safe as its lord claims or if they should pursue another haven...
14. A Bridge Too Far
The druids of Shaungarten question Thaisha's decision to bring the undead Occtis to their sanctuary and debate their continued aid...
15. Flight to Castle Torch
The Seekers take to the skies via an eagle ally, bonding in the clouds as they head to the home of the Barrowguard...
16. Visions of Shadow & Stone
While searching for Alogar, the Seekers stop at Shadowlight Waypoint, where they learn of an unearthed prophecy and those who hold fast to its meaning...
17. The Place of Wings
The Seekers arrive in Tannesar, where stranger and stranger revelations await them within this ancient place of power...
18. Vindicta & Vale
Vaelus speaks with a deceased ally of Thaisha's while Occtis grapples with his family's plans... and what was left behind...






















